Saturday, February 28, 2015

Open Worlds & 3 Tips For Game Design Students

By Jennifer Marie Anderson


If you want to talk about open world video games, it's clear that there is much to focus on. I am sure that most will agree with the notion that there is a tremendous degree of freedom to take into consideration, but there should be enough to see and do to make it worthwhile. These aspects should be focused on by those who pride themselves on being game designers. Open worlds can be made well, provided this list of 3 methods is taken into consideration.

Creativity is one of the initial talking points when it comes to the creation of open worlds in games. Shouldn't players feel like there is more than enough for them to get involved in, even if it means that they have to make the effort to create as well? "Minecraft" did a tremendous job of this, as it is a video game that practically necessitates the creativity in question. When players are tasked with building their own worlds, greater possibilities stand the chance of surfacing.

The open world element shouldn't feel repetitive, either. "Fallout 3," for example, grants the player a massive post-apocalyptic terrain to explore. There are many hazards, as well as numerous enemies, to account for, meaning that caution is better exercised in some areas more than others. Nonetheless, it never feels like the world itself is bland. If anything, it makes the player wonder what, exactly, they will be in store for as they venture on.

You should also focus on the idea of imagination, as it relates to the creation of open world video games. There are numerous ideas that have been done already, which goes without saying, and I believe that they can be made even more special with unique touches. Yes, not everything can be the first of its kind. However, established concepts can be built upon with fresh concepts, thereby helping to create an experience that one can become easily engrossed in for the long haul.

As you can see, there are many elements that play into the creation of open worlds in certain video games. These types of worlds should be embraced, not because of the scope they possess but the amount of activities and goals they possess as well. Of course, not every open world can be made the same way. Quality is going to be required and when such an element is seen, there's no doubt that better open world video games can be designed.




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